Scene 2
MV » Devlog
Scene 2

cave with lights
Was able to make a new scene today with a cave and messing with lights. would eventually like to add an echo to the walk steps, but that's just extra stuff right now.
this is the 2nd area. everything else is just a placeholder and a scene to try things out (slopes, limits, enemies, items). this is the first scene i actually put a tiny amount of thought into making something playable. I'll have to adjust the platforms because it's too difficult to get from one to the next, where this is the first 30 seconds of the game. it should probably be insanely easy.

added "can_move" back to the game. normally the character can't move, unless it walks across one of these area2ds. i did it because when i go from scene to scene, it was easy for me to walk back into the transition area before it fully loaded and it wouldn't let me reenter where i came from. so this lets me walk through, gives me maybe 1.5 seconds then i can move. only problem i'm having is when i jump to a new scene, i still get the player jumping nonstop until i press the jump button again. not really sure how to fix it but eh.

this is the transition. me holding right the second it starts to fade black. so there's a good amount of time until i gain control again. I can change the duration of that, as well as when the transition area is active again so it's cool. nothings perfect but it works which i'm happy about</figcaption>
Was able to make a new scene today with a cave and messing with lights. would eventually like to add an echo to the walk steps, but that's just extra stuff right now.
MV
Status | In development |
Category | Other |
Author | visioneternal |
More posts
- Enemy Knockback1 day ago
- Drop currency / One Way Platforms3 days ago
- Inventory System4 days ago
- Enemy AI / Death State5 days ago
- Enemy AI movement7 days ago
- Enemy AI Movement8 days ago
- Beyond wack8 days ago
- Player / Enemy taking damage & dead state11 days ago
- Auto jump on scene transition fixed12 days ago
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