Enemy AI Movement
Enemy AI Movement
This is the most frustrating thing i've tried so far (in this game). trying to figure out this limboAI thing. i think i'm too deep in a specific type of code that i'm not realizing some things aren't working properly because i don't understand how the original code fully works yet.
I was able to get each slime enemy to do different things at separate times. the one in the middle walks, while the others are in an idle state. the one on the far left ends up looking to the right after a while. it's starting to kind of make sense but it's still incredibly daunting.
got rid of the forest background until i make my own because i was tired of looking at the colors. i wanted something else. added a gradient sky background because i want to go for the ps1 sky boxes (whatever it's called).
maybe today i'm going to try and make it so if i step close to an enemy, they change to an attack state/sequence where they chase after me. the limboAI stuff is a bit confusing in terms of keeping track of what i have in the blackboard (setting the variable and getting the variable. i forget what i have down sometimes).
Get MV
MV
Status | In development |
Category | Other |
Author | visioneternal |
More posts
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- Enemy AI / Death StateMar 04, 2025
- Enemy AI movementMar 02, 2025
- Beyond wackMar 01, 2025
- Player / Enemy taking damage & dead stateFeb 27, 2025
- Auto jump on scene transition fixedFeb 25, 2025
- Scene 2Feb 24, 2025
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maybe today, no there is no tomorrow!